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miniLAW 0.1.5 - Improved Rag Dolls!


Each and every Friday an update, better than the last? You decide!

NEW FEATURES

IMPROVED RAGDOLLS

  • Improved collision detection and performance
  • Less sticky ragdolls
  • Ragdolls show locational damage
  • Ragdolls track damage character takes over lifetime
  • You can interact with ragdolled en...
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Date: September 23rd at 12:08am

Chains, meat, bags, and rag dolls!


Happy Friday everyone! Time again for the weekly build, and 0.1.4 is ready!

After we got a taste of the swinging physics on the light objects from 0.1.3, we had to keep going with it and take it to the next level. Here's what's on the slate for today's update:

Added:

Verlet integration for rop...

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Date: September 15th at 9:29pm

miniLAW: Early Access!


Early Access is here!

With additions to enemy types and new enemy AI, new boss battles, Clue/Raid System, and selectable traits at the beginning of every game, we have launched miniLAW: Ministry of Law Early Access on Steam, Gamejolt, Itch.io, and Humble Store!

miniLAW

Buy now for access today a...

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Date: August 26th at 11:10am
Author: Jack Daniels

Bug Testing Before Early Access!


We are rounding out our last bit of testing before the Early Access launch, and things are looking good. The team is a nervous wreck but we are excited to get the game into the hands of the community and begin the next phase of development.

Some major challenges we are still overcoming just 9 day...

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Date: August 18th at 10:11am