Chains, meat, bags, and rag dolls!
Happy Friday everyone! Time again for the weekly build, and 0.1.4 is ready!
After we got a taste of the swinging physics on the light objects from 0.1.3, we had to keep going with it and take it to the next level. Here's what's on the slate for today's update:
Added:
Verlet integration for rope-like objects
Rag Doll Physics for high-speed impacts
New Meat Locker level, complete with swinging rat meat
Gang-specific graffiti now generates in select zones based on which gang controls the area
Hip new club track
Bugs Fixed:
- Fixed getting stuck in corner after impact
- Minor fixes to hospital and slums levels